Jul 03, 2007, 12:29 AM // 00:29
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#61
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Wilds Pathfinder
Join Date: Nov 2006
Guild: Gwen Is [EVIL]
Profession: N/
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Quote:
Originally Posted by Oofus
Personally I think you're just looking for an argument (hence the term “trolling”), nobody else thinks "they way they used to be" refers to a 2 day glitch rather then the 16 month stability that used to exist like you seem to.
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OK, so I point out a potential flaw in ONE of your suggestions. You vehemently deny that such a flaw is/was possible, and flame me and anyone else who says anything contrary to your (obviously limited) perceptions. And I'm the one looking for an arguement? If you can't follow that the bug allowing people to salvage bonus items directly relates to this thread and the suggestion I critiqued, then you are too ignorant to bother with. It's been explained for you many times, by multiple people, and if you still don't get it, at least i can hope the Dev team does.
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Jul 03, 2007, 02:48 AM // 02:48
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#62
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Forge Runner
Join Date: Feb 2006
Location: I could tell you, but then I'd have to kill you.
Guild: Cold Hard [CASH]
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Quote:
Originally Posted by countesscorpula
OK, so I point out a potential flaw in ONE of your suggestions.
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It was NOT one of my suggestions at all. You keep pointing out a flaw in a solution that NOBODY ASKED FOR. Get that through your head please. Since you refuse to acknowledge that fact, I will not respond further to your blatant attempts to continue an argument that holds no validity.
.
Last edited by Oofus; Jul 03, 2007 at 03:07 AM // 03:07..
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Jul 05, 2007, 05:41 PM // 17:41
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#64
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Desert Nomad
Join Date: Feb 2006
Location: Monkeyball Z
Guild: S.K.A.T. [Ban]
Profession: Mo/
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Lets keep this thread alive, hope to hear some news soon!
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Jul 08, 2007, 03:01 PM // 15:01
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#65
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Krytan Explorer
Join Date: Jan 2006
Profession: N/
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So when will we be able to add a mod to those weapens again ?
Come on make them modable and unsalvageble.
You can do it !
I believe in you !
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Jul 10, 2007, 02:04 AM // 02:04
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#66
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Krytan Explorer
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Don't care if the mods change or not, just want to be able to add and/or change them.
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Jul 10, 2007, 02:35 AM // 02:35
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#67
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Wilds Pathfinder
Join Date: May 2006
Guild: Hooded Reavers of Eternal Life(Ankh)
Profession: R/
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According to a thread about the prerelease pack for GW:en, EBgames shows the stats of the weapons that come in that pack. It specifically notes that the two weapons that are missing one mod can be upgraded while the staff that has all of it's mods can't be. So maybe they will make that system universal over all the bonus items. Not quite as good as they used to be when you could change the basic mods but better than nothing.
Here's hoping...
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Jul 10, 2007, 02:49 AM // 02:49
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#68
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Site Contributor
Join Date: Jan 2006
Profession: R/
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From that thread
Purcase Guild Wars: Eye of the North and receive:
# Beta Participation in the Head Start Beta event in August
# THREE in game items
- Glacial Blade Cold damage: 15-22 (Requires 9 Swordsmanship)Damage +15% (While Enchanted) Special Note: This item can be upgraded with a Sword Pommel
- Darksteel Longbow - Piercing damage: 15-28 (Requires 9 Marksmanship) Armor penetration +20% (Chance: 20%) Damage +15% Energy -5 Special Note: This item can be upgraded with a Bow Grip
- Hourglass Staff Energy +15 Fire damage: 11-22 (Requires 9 Divine Favor)Fire damage: 11-22 (Requires 9 Fast Casting)Fire damage: 11-22 (Requires 9 Soul Reaping) Fire damage: 11-22 (Requires 9 Energy Storage) Fire damage: 11-22 (Requires 9 Spawning Power) Halves skill recharge of spells (Chance: 20%) Halves casting time of spells (Chance: 10%) Health +45 (While Enchanted) Special Note: This item cannot be upgraded
# Guild Wars Early entry into specific game area - 3 days ahead of release
# Tabula Rasa "Preferred Friend" access to the Tabula Rasa beta sign up
# Guild Wars 10 day - 14 hour (which ever comes first) game trial of ALL 3 Guild Wars games
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Jul 10, 2007, 11:26 AM // 11:26
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#69
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Krytan Explorer
Join Date: Apr 2005
Profession: Me/N
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You're crying over items that at least has perfect mods, when those of us who preordered the original GW box got the most craptacular items ever? Yeah, my Iratha's Bow is only suitable as a pulling weapon I can conveniently throw away once I'm overloaded.
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Jul 11, 2007, 12:20 AM // 00:20
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#70
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Forge Runner
Join Date: Feb 2006
Location: I could tell you, but then I'd have to kill you.
Guild: Cold Hard [CASH]
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Well, it's been 10 days since Gail posted in here, but no follow up about this yet. It would be nice to know if ANet will resolove this issue, or if they simply plan to keep ignoring it.
Quote:
Originally Posted by Neo Nugget
# THREE in game items
- Glacial Blade Cold damage: 15-22 (Requires 9 Swordsmanship)Damage +15% (While Enchanted) Special Note: This item can be upgraded with a Sword Pommel
- Darksteel Longbow - Piercing damage: 15-28 (Requires 9 Marksmanship) Armor penetration +20% (Chance: 20%) Damage +15% Energy -5 Special Note: This item can be upgraded with a Bow Grip
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Yet going back to this system for bonus items that already exist is a problem why? This should have been fixed within a week of it being bugged, there really is no excuse for this.
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Jul 11, 2007, 12:45 AM // 00:45
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#71
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Lion's Arch Merchant
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Given the happenings of the last week maybe we should expect a Gaile response such as the following :
The GOTY items will be fixed, they will be fixed between Oct 1st and Dec 1st sometime. They will be fixed for FREE!!!
All you have to do to be entitled to this FREE upgrade is to spend 7 billion dollars in the in-game store on stuff you already own.
Sorry I couldnt resist.....
On a completely serious note - /signed
We know this is technically possible.
I would vote for making them 100% modable but not salvageable - salvageable is like getting free income which I don't think is fair
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Jul 11, 2007, 03:18 AM // 03:18
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#72
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Banned
Join Date: Nov 2005
Location: Northern California
Guild: HoTR
Profession: N/Me
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I have a feeling this will be another Gaile promise unfulfilled. Would love to get some use out of my Captain American Canthan Targe.
Where's the update on new acquisition methods for regional pets? I recall Gaile stating there would be news on that.......a month or two ago.........
what a mess
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Jul 14, 2007, 01:17 AM // 01:17
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#73
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Pre-Searing Cadet
Join Date: Mar 2007
Location: Germany
Guild: Clan Nexus [CneX]
Profession: P/
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/signed
I think it's a shame that most of these really good looking items are nearly useless. My boyfriend bought the GotY weapons in the ingame shop without knowing their stats. He created them once and never again. If they fix this, I'll definitely buy them too, but at the moment it's just a waste of money.
The GWEN preorder weapons seem to be modable again, so there must be a way to upgrade and salvage only a specific modifier without being able to salvage the inherent ones. Then it shouldn't be much effort to fix the existing bonus items.
Fixing the missing mods is a must, but fixing the inherent mods should also be done. All the items with really senseless mod combinations are already listed here, so I won't list them again. I have the prophecies preorder and never ever used this silly "censor's icon". It's so useless I can't even put it in words...
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Jul 14, 2007, 02:54 AM // 02:54
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#74
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Lion's Arch Merchant
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It's silly that I bought Prophecies without knowing that I got the GOTY edition, so I didn't even know about the bonus items until about 2 months after I started playing! Then I find out thinking how great it is to have max weapons in pre-searing. And now I find out these things were better before? Wow, how much longer do we have to wait before they fix this?
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Jul 14, 2007, 04:32 AM // 04:32
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#75
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ArenaNet
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Sorry, I have not been updating when I had nothing to add. I mean, there are enough posts in which I need to be active that I cannot daily give updates on those for which there is no change.
As it turns out, the developer most involved with this matter was not aware of changes made by someone not as directly involved in the matter, when we had to make changes to close an exploit (mentioned in this thread).
So an update that was put in place did more than was intended, and I heard tonight that this should be corrected quite soon. Yes, I did ask about this a bit ago, as promised, and the specific cause of problem has now been identified, after some research time, by an item expert. I don't know a timeframe, but the designer involved is very diligent, and I would expect this to be fixed pretty soon, perhaps within a couple of weeks.
Note: I do not think that we will be changing the early preorder items. I asked specifically about that, and Mike O'Brien said that it would not be wise for us to make changes to items that people have been using for some time. For surely if we do, people who are accustomed to using them in a specific way, as mentioned even in this thread, will be upset with the changes. So I thought maybe we could give them a "boost," but that wasn't seen as a wise decision after all.
__________________
Gaile Gray
Support Liaison
ArenaNet
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Jul 14, 2007, 05:14 AM // 05:14
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#76
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Krytan Explorer
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Quote:
Originally Posted by Oofus
nobody else thinks "they way they used to be" refers to a 2 day glitch rather then the 16 month stability that used to exist like you seem to.
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I think you're failing to understand the order of events here, let's use the spiritbinder as an example and lay them out:
for some time the spiritbinder has 1 of 2 mods set, the other can be added.
for 2-3 days the spiritbinder can be modded and salvaged, this includes the perfect insightful head - other preorder items can be salvaged for any mods they include.
patch arrives to fix salvaging perfect mods for free, pre-order items are no longer salvageable OR moddable.
Here's the problem: the items were never made moddable again, they've been crippled for months. I used to /bonus and grab a spiritbinder then throw a wrap on it when I needed a random staff for someone - now I don't bother, I just go grab a collector staff because I have 5 or so insightful heads in storage at any time.
Here's the problem, we've all paid for things that were very useful for a while and then totally ceased to be useful at the same level.
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Jul 14, 2007, 05:18 AM // 05:18
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#77
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Forge Runner
Join Date: Feb 2006
Location: I could tell you, but then I'd have to kill you.
Guild: Cold Hard [CASH]
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Quote:
Originally Posted by Gaile Gray
I heard tonight that this should be corrected quite soon .....perhaps within a couple of weeks.
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That is great news indeed Gail. Thank you for taking the time to see to it that this issue was addressed properly, I am sure we all appreciate your efforts in this matter.
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Jul 21, 2007, 12:39 AM // 00:39
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#78
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Desert Nomad
Join Date: Feb 2006
Location: Monkeyball Z
Guild: S.K.A.T. [Ban]
Profession: Mo/
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Quote:
Pre-order and promotional weapons that contain open component slots can once again be enhanced with upgrade components. These upgrades cannot be salvaged from the weapon once they have been applied.
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YEAH! Months and months and months of whining finally paid off!!!!
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Jul 21, 2007, 02:25 AM // 02:25
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#79
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Forge Runner
Join Date: Feb 2006
Location: I could tell you, but then I'd have to kill you.
Guild: Cold Hard [CASH]
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Nice!!!
Thank you Gail for bringing this to the attention of the powers that be and seeing to it that this was finally resolved.
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Jul 21, 2007, 02:51 AM // 02:51
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#80
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Banned
Join Date: Nov 2005
Location: Northern California
Guild: HoTR
Profession: N/Me
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Quote:
Originally Posted by Gaile Gray
Note: I do not think that we will be changing the early preorder items. I asked specifically about that, and Mike O'Brien said that it would not be wise for us to make changes to items that people have been using for some time. For surely if we do, people who are accustomed to using them in a specific way, as mentioned even in this thread, will be upset with the changes. So I thought maybe we could give them a "boost," but that wasn't seen as a wise decision after all.
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Are you including the old Prophecies pre order items......you know, the ones with cool skins but aren't even max damage / max armor?
How would it not be wise to bump them up to normal max damage and armor? My old Canthan Targe is a distant memory........how can it hurt to make them normal in this way?
For example:
Old Canthan Targe
Armor: 14 (Req. 10 Tactics)
Health +30 (Req. 8 Strength)
Energy +2 (Req. 8 Swordsmanship)
Energy +2 (Req. 8 Axe Mastery)
New Canthan Targe
Armor: 16 (Req. 9 Tactics)
rest: the same
Old Itha's Bow
13-25 Piercing Damage (Req. 10 Marksmanship)
Damage + 20% (automatically comes customized, so this isn't really a mod)
Armor +5 (Req. 10 Marksmanship)
New Itha's Bow
15-28 Piercing Damage (Req. 9 Marksmanship)
Armor +5
and open slot for bowstring upgrade
So, Gaile, who could *possibly* be upset with updating the old Prophecies pre-order items? How would *not* giving them a "boost* be a wise decision?
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